Wednesday, July 13, 2016

free/die

free
Not imprisoned or confined, not controlled by obligation or the will of another

die
To cease existing, especially by degrees; fade


Freedom is easily taken for granted by the large majority who are born into the very right of not being under any one's control.  If we live our life without the feeling of not having something, then by all accounts it is hard to imagine, or really feel what it might be like to not have that very something. Freedom like many rights in our American society is granted to most, yet across the globe not to all, even today. We can all agree that living a life of freedom is something all of us would prefer, and don't believe is only present in the great state of New Hampshire.  A state that goes so far to say that this is the only way to live, if not, then the only solution to such is death.  Over my lifetime I have spent a good amount of time in the Granite State, and continue to spend many days throughout the year there.  And so as we packed up the car and headed out on a Friday afternoon, a Friday before the ultimate celebration of freedom in America, our Independence Day, a rush of warm pleasant feelings started to overcome the presence of predictable highway traffic.

As we pulled into our destination, unpacked and stretched, I couldn't help but breathe in the fresh outdoor air, listen to the environment, alive with sounds of distant animals and activity, and connect it all through the sight of a pair of loons slowly swimming by; the ultimate couple.  Yes this certainly is the way to live, bursting with freedom.  This is seemingly the only way many of the outdoor critters know how to live.  Their end of this way of life is when they eventually cease to exist.  And so I continue to come back to the NH slogan and embrace "living free" in my environment, something that I haven't stopped to think about much prior to this weekend. 

Unplugging from the busy routine of life is essentially freeing oneself from the imprisonment of obligation.  As I disconnect and enter into a consciousness of freedom from duty and responsibility, I take in the beauty all around, as my senses continue to work, feeding my body.  Living free from the control of obligation or the will of another is certainly great, but not without its problems.  Like many things in life, it is not perfect, not perfect by any means. Sometimes the very things that make life great, like freedom, do not come without a cost. You see, this freedom means that any one individual can do mostly anything he or she wants within any given moment.  It means the freedom to drive ones boat through a narrow channel not more than 15 feet deep towing the all excited water skier, never once stopping to think about what impact this may have around them.  It means the freedom of shooting off dozens upon dozens of fireworks lakeside for hours, disturbing nearly all living things from their normal freedom of their own lives; ignorant to the man made waste that litters the lake habitat days later showing up in the natural waters.  And it means that in many cases, our very human freedoms leave a trail of footprints throughout the world for everyone else to just deal with.



The long weekend did not only leave me recognizing this, but left me with a greater understanding that freedom is to be appreciated, cherished, and respected.  And most of all, even when those around you make this very hard to do, the company of family and friends can more than make up for it.

Saturday, July 2, 2016

quit

quit
to abandon an activity out of frustration or despair; give up


...you have stolen 44 hours of my life, time that I can never have back.  However many words it takes, let me spend some time ranting, reviewing and ultimately quitting XCOM 2.  

XCOM 2, the sequel to XCOM: Enemy Unknown has more or less gotten stellar praise from the gaming community since its release on February 5th of this year.  This turn-based, top-down, tactical strategy game is currently sitting at an average score of 88/100 across 104 critic reviews on Metacritic, and a 94! on PC GAMER. So congrats to Firaxis Games on creating a sequel to an already great game, which I have little doubt will lead to another sequel sometime in the not to distant future.

Now, having said this, frustration and despair are two perfect words that sum up my current state of this popular title.  I'm sure across the universe of comments and reviews laced in opinions, someone out there will be screaming -that's XCOM; scream away.  I like to think I have a certain amount of patience, and did not get to where I'm feeling at this point, without hours of experience.  Like many games out there, especially one such as this, there is a learning curve.  Such a curve I experienced with the first title, which in the end left me completely fulfilled.
Image result for xcom 2 images

So as they knocked 40% off this sequel title I jumped in head first, eager to see and experience all part two had to offer.  As I started the game I first was tasked with the decision of what level of difficulty I wanted to play at: rookie, veteran, commander or legend.  Each having a description of the level, I quickly choose, a challenge appropriate for players familiar with XCOM, veteran.  I did after all successfully complete the initial title at a similar difficulty level.  I was then asked if I wanted to enable "ironman" mode, the true XCOM experience, where every choice you make in game is final, recommended for experienced XCOM players only.  Check, lets do this; and so it began...

At this point, looking back at things, I realize a very important detail that escaped me during all the initial excitement; familiar and experienced do not under any circumstance mean the same thing or are an equal of themselves.  Would we step on a plane with a pilot who is familiar with planes, or one who is experienced?  One who is experienced has gained knowledge or skill, familiarity speaks more of general knowing.  At the very least I think most of us would opt for experience over mire familiarity.  This misstep in game setup lead me to, after a few hours, starting over and making sure not to select "ironman."  I can appreciate this option as I'm sure there are gamers out there who want to play this game that way, I however, am not one.

As we fast forward to approximately 30 hours into the game I make another very important assessment, mistakes were made along the way, there is no way I'm getting to the end and successfully beating this bastard of a game, based on the choices I have made thus far.  I now am feeling experienced, addicted, and want more. Time to start over from the beginning, learn from my novice mistakes and kick ass all the way to the end, so I thought...and another 15 or so hours of my life disappear...

Enter the randomness factor.  You see as each turn is played out, and you carefully position your troops in just the right spots and angles, when you choose your action prior to your turn ending, there is a percentage of completing that particular action that will pop up.  So you must decide, for example, do I allow my sniper to take the basic shot at a 94% success rate, or do I take a chance, use the "dead eye" skill for an extra damage boost, at a loss of aim, for a 78% success rate.  And yes, I know that not even 94% is 100% guaranteed, but it was this very game mechanic that caused my frustration to boil over and quit the game.

Honestly I don't have that big of a problem with this game mechanic.  The problem I have lies within the fact that when a 94% or 98% chance of a successful attack misses, the result can be a chain reaction dealing death to your entire squad, mission failure, which then impacts the rest of the play through.  Yes I know its part of the game, but damn it!  Don't tell me that my Colonel ranked Ranger wielding an ax forged by Satan himself, standing on top of the enemy has a 94% chance to connect with his attack, its utter bullshit!  Aside from your sniper, I found it rare that you ever have a complete 100% success rate on actions when you compare it to near perfect positioning of your squad.  All the time you have taken and careful planning you have done goes down the drain, turning it into an almost game breaking mechanic.  44 hours of my life,...I'm tired of starting over.






Right now I hate you XCOM 2, not because you suck or are a terrible game and experience, but because you made me quit.  The joy of quitting a video game is that its not like quitting a job, or relationship; its just taking a break.  And sometimes taking a break from a game is OK.

Happy Birthday America.  I'm glad that in the end we had a 100% success rate with our independence.